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Notes & Lessons
  Grading Rubric
  OSX Basics
  Basic Computer Terms
  Connecting to the Staff Server
  Filenames, Assignments and Projects
  A1: Hexnut & Flower Drawing
  A2:
  1. Scene with Layers
  2. Basic Motion Tween
  A3: Motion Tween on a Path (Intro to Symbols)
  A4: Nested Animations
  A5: Mask Layers
  A6: Intro to Buttons
  A7: Animated, Animated Buttons
  Project 1:
  1. Expanded Square
  2. Monochrome Scene
  3. Intro Scene
  4. Navigation Scene
  Project 2: Character Animation
  1. Introduction
  2. Character Design & Symbol Creation
  3. Terms & Definitions
  4. Overview of the Walk Cycle
  5. Getting Started
  6. Frame Nine
  7. Body Bounce
  8. Animating the legs and feet
  9. Refining the Arm Animation
  Motion Tween Quiz Review
  Handout_2
  Preparing a Web Portfolio: pt. 1
  Preparing a Web Portfolio: pt. 2
  Web Portfolio: pt 3
   
COURSE MATERIAL & HANDOUTS

Flash: Intertactive Web Animation
Teachers: Ken Kimura
email: ken_kimura at lsrhs dot net
telephone: (978)443-9961 Ken Kimura: XT2221

Project 1: NAVIGATION SCENE (& Scripting)

Part 1: Design
Using what you’ve learned about controlled use of color and positive and negative space, design a Navigation “page” that will allow the viewer to click on buttons that play any of the other scenes in your project 1 file.

Guidelines:
  1. Design the scene such that the viewer has some sense of how to use the buttons.
  2. Limit the hues used in your design to three
  3. The buttons should contain an animation on “mouse over”
  4. The buttons themselves should be animated, ie. move onto the screen, fade in, morph into buttons etc.
Part 2: Scripting

Below is a diagram of how the scenes in your project should work
  1. Arrange your scenes so that the intro animation plays first, and the Navigation scene plays second.
  2. Add a “stop” script at the end of the navigation scene
  3. Add a “go to and play” script to the end of all your other scenes so that they return to the navigation page.
  4. Add scripts to the buttons so that they play their respective scenes

    IMPORTANT NOTE: When you add a script to a button, it only applies to the particular keyframe that the button is on. Adding new keyframes later in the timeline will duplicate any button scripts.
Edited 1-3-08