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Notes & Lessons
  Grading Rubric
  OSX Basics
  Basic Computer Terms
  Connecting to the Staff Server
  Filenames, Assignments and Projects
  A1: Hexnut & Flower Drawing
  A2:
  1. Scene with Layers
  2. Basic Motion Tween
  A3: Motion Tween on a Path (Intro to Symbols)
  A4: Nested Animations
  A5: Mask Layers
  A6: Intro to Buttons
  A7: Animated, Animated Buttons
  Project 1:
  1. Expanded Square
  2. Monochrome Scene
  3. Intro Scene
  4. Navigation Scene
  Project 2: Character Animation
  1. Introduction
  2. Character Design & Symbol Creation
  3. Terms & Definitions
  4. Overview of the Walk Cycle
  5. Getting Started
  6. Frame Nine
  7. Body Bounce
  8. Animating the legs and feet
  9. Refining the Arm Animation
  Motion Tween Quiz Review
  Handout_2
  Preparing a Web Portfolio: pt. 1
  Preparing a Web Portfolio: pt. 2
  Web Portfolio: pt 3
   
MOTION TWEENS

Flash: Intertactive Web Animation
Teachers: Ken Kimura
email: ken_kimura at lsrhs dot net
telephone: (978)443-9961 Ken Kimura: XT2221

PROPERTIES OF AN OBJECT YOU CAN ANIMATE WITH A MOTION TWEEN

  1. An object’s location
  2. An object’s scale
  3. An object’s rotation
  4. (For symbols only) An object’s tint/transparency

RULES FOR A MOTION TWEEN

  1. The animated “object” must be on it’s own layer
  2. It must be either a grouped object or a symbol
  3. It must be the ONLY thing on it’s layer
  4. There must be two keyframes for the motion tween to be between
  5. The “objects” in each keyframe must be the same object.

KEYBOARD SHORTCUTS

Adding regular frames
F5
Deleting regular frames
Shift F5
Adding a Keyframe
F6
Deleting a Keyframe
Shift F6

MORE ABOUT KEYFRAMES

  1. Whenever you add a keyframe where there is no motion tween, it is a duplicate of the previous keyframe.

  2. A Keyframe means either:
    1. Something is different on this frame

      - OR -
    2. Something will begin to be different on this frame

  3. When you modify or add anything to the stage, you are always modifying a keyframe.

    1. If you are on a frame that has no keyframe and no motion tween (like frame 10 in the illustration below), any edits that you make are happening to the most previous keyframe.

      notween
    2. If you are on a frame that is in the midst of a motion tween all you will be allowed to do is change the object’s location. Once you do this, a keyframe will automatically be created on that frame, allowing you to make other edits.

Test your knowledge by using the online Practice Quizzes made specifically for this quiz. Look for the links on the Extras page
Edited 10-15-07