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Notes & Lessons
  Grading Rubric
  OSX Basics
  Basic Computer Terms
  Connecting to the Staff Server
  Filenames, Assignments and Projects
  A1: Hexnut & Flower Drawing
  A2:
  1. Scene with Layers
  2. Basic Motion Tween
  A3: Motion Tween on a Path (Intro to Symbols)
  A4: Nested Animations
  A5: Mask Layers
  A6: Intro to Buttons
  A7: Animated, Animated Buttons
  Project 1:
  1. Expanded Square
  2. Monochrome Scene
  3. Intro Scene
  4. Navigation Scene
  Project 2: Character Animation
  1. Introduction
  2. Character Design & Symbol Creation
  3. Terms & Definitions
  4. Overview of the Walk Cycle
  5. Getting Started
  6. Frame Nine
  7. Body Bounce
  8. Animating the legs and feet
  9. Refining the Arm Animation
  Motion Tween Quiz Review
  Handout_2
  Preparing a Web Portfolio: pt. 1
  Preparing a Web Portfolio: pt. 2
  Web Portfolio: pt 3
   
WALKING ANIMATION
Pt. 9: Refining the Arm Animation


Flash: Intertactive Web Animation
Teachers: Ken Kimura
email: ken_kimura at lsrhs dot net
telephone: (978)443-9961 Ken Kimura: XT2221

Review
Just by adding motion tweens between frames 1, 9 and 17, your arms should be animated swinging back and forth like below.



But as I mentioned in the overview, the body moves up and down but the arms don't. This requires adding keyframes and nudging the arm symbol either up or down, depending on where the body is on that frame. You will need to do this for all the odd frames (but leave frames 1, 9 and 17 alone - they should not need adjustment).
The Details
  1. If you followed directions correctly, the body has a keyframe on every odd frame, 1,3,5,7, etc. For both arm layers, add a keyframe on frames 3, 5 and 7.
  2. Go to keyframe 3 and select the arm symbol. Using the down arrow key on your keyboard, nudge the arm down until it is in the correct position.
  3. Do the same for frames 5, 7, 11, 13, and 15, and nudge the arms up or down appropriately. Now your arms should swing and move up and down like so.
  4. Now's the best time to test your Walk Cycle
Edited 1-9-08