| WALKING ANIMATION Pt. 2: Character Design and Symbol Creation Flash: Intertactive Web Animation Teachers: Ken Kimura email: ken_kimura at lsrhs dot net telephone: (978)443-9961 Ken Kimura: XT2221 OBJECTIVE: To design a bipedal character that you will animate walking. The main objective of this design process is to create symbols that will be used as body parts. 1. Designing Your Character First you must design your character in the CONTACT position (see Position Guide for Legs). Use your time well and try to design a character that you can be proud of. You may choose to draw your character on paper. If you decide to do so, I can show you how to scan your image and bring it into flash for you to trace.2. Use Layers Ideally, you should design your character with each animated body part on a separate layer. By designing you character in the contact position, you will have all the needed parts (except for the optional foot with toes bent down) The following are the different body parts that we need to be able to isolate so that each one can be converted into a symbol.3. Convert parts into Symbols Select each body part and convert them into symbols ("Modify" menu > "Convert to Symbol..." or F8. This is where having things on different layers pays off. You can lock certain layers during this process to keep from selecting the wrong parts. For your first animation, you should use the same body setup as the character used in my online examples. In addition to what you’ve already drawn, you may need to draw another version of the foot (the toes bent downwards version).Also see diagram: Position Guide for Legs Also see: project example: walk cycles Edited 1-9-08 |