The eight units in Media Literacy and their powerful ideas:
Media ownership and economics...
How all of the world's major media production and distribution
apparatus is controlled by five multi-national corporations and
how this manipulates individuals in our society.
Persistence of vision and the illusion of movement...
How motion picture film and projection and television
work to construct an illusion of movement based upon fatigue of
the retina.
Computer/Video game violence, stereotyping and exaggeration...
Do video games act as catharsis or do they cause their
users to become violent? Examining the links between military training
and video simulations. Students create their own non-violent and
gender neutral game prototypes.
Gladiators of the Roman Arena and modern day sports...
Examining the links between the
ancient games and modern entertainment spectacle; bloodlust;
violence between players; violence
between fans; the media's depiction.
Advertising...
The use of subtle and blatant means of directing
audience attention to a product; hard sell/soft sell; subliminal seduction;
exploitation of women and racial minorities.
Racial, gender, and ethnic stereotyping in the media...
Examination of blatant racist animated cartoons from bygone
days and connection to the more subtle manifestations of racism in
today's media; examination of less-than/better-than thinking;a look
at the holocaust--facing history and ourselves.
Media and drug culture...
The perpetuation of drug myths;examination of the levels
of drug manufacture, distribution and consumption--from the level
of the peasant farmer to the street consumer; staging a mock trial.
Reflection, Documentation, self-assessment, action plans...
Metacognition through journal writing; self assessment
using the zone of proximal development;letter writing to world or
industry leaders; student-run campaigns.
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